
DRILLFALL
YOU GO DOWN.
The rock gets harder. The fuel does not wait.
And the lava you cracked open two layers up is still coming down the shaft behind you.
A mining incremental that pays you in machine instead of in numbers.
| 7 ORE LAYERS | 11 RIG UPGRADES | 25 DRONE LEVELS | 1 HTML FILE |

The lava is a fluid. That is the whole problem.

Break the rock under a pool and it goes wherever gravity says: down the tunnel you just dug, into the low ground, over the lip, after you. Every pocket is simulated and none of it is scripted.
Which means the hole you are trapped in is always one you dug yourself.
Seven layers, and every one of them wants something
| THE DRILL IS THE GATE Depth doesn’t unlock the next layer — a better drill does. You will be staring at Diamond long before you are allowed to touch it. |
GAS POCKETS Hollow, unmarked, and waiting. Break the wrong wall and a good chunk of your cargo goes up with it. |
WHAT PAYS Mother lodes worth more than everything around them. Crystals that light up the veins you can’t see. One contract per run, paid only if you make it back up. |

Two drones. One job each. Neither comes home.
You don’t fly them. You build them, they deploy on their own, and you find out afterwards what they did. Twenty-five levels each, and a full new chassis every five — the strip under each name is every shell it will ever wear.


The number goes up. So does the machine.
Eleven rig upgrades and five gadgets. Every few levels the drill and the hull change shape and material — six of each, Raw Iron to Core. Put your first rig next to your last one and they don’t look related.
That is what spending is for. Not a bigger number on a panel — a different thing on the screen.
“So it’s another idle game.”
It idles. It does not play itself. You steer the drill, you choose when to push deeper and when to climb out with what you have, and you live with that call when the fuel runs low. The drones work while you dig, not instead of you.
DRAWN IN CODE. NO IMAGE FILES AT ALL.
Every rock, every drill and every spark is generated at runtime, and the sound is synthesized. The whole world is one HTML file that runs offline.
The demo ends before the bottom does.
Mouse steers the drill · hold to push · space drops dynamite
Made by WontFix
| Updated | 13 days ago |
| Published | 15 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | WontFix |
| Genre | Simulation |
| Tags | 2D, Atmospheric, Idle, Incremental, mining, No AI, Procedural Generation, Singleplayer, upgrades |
| Average session | About a half-hour |
| Languages | English, Spanish; Latin America, Portuguese (Brazil) |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
| Accessibility | Configurable controls, One button |
| Content | No generative AI was used |
Development log
- One function was eating 94% of my frame budget14 days ago




Leave a comment
Log in with itch.io to leave a comment.